This is an example of the Riley character implemented in an animation. This animation has our default playback controller positioned at the bottom edge. If y this animation were published, this controller would be turned off. It is useful for this demonstration so that the animation can be scrubbed, reversed, and played at different speeds.

Once the main timeline animation is complete, there is an interactive sequence. We can seamlessly integrate animation and interactivity. Riley’s gesture library for this movie has a very small set of gestures that are optimized for presenting information to her right. To review Riley’s set of gestures for this animation, see Riley’s Gesture Viewer.

Checkout other blog posts for more information about our Character-Animation Strategy and the Gesture Viewer.

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