One of the tools we use in our Character-Animation Strategy is the Gesture Viewer. This is a library of all the animated gestures and capabilities of each character in an animated project.

Here for example are the gestures and capabilities built into Riley:

  1. Lip-synced Mouths: All our characters have mouth assets that are auto-lip-synced using the amplitude of the attached audio file.
  2. Gesture Library: Each character will have their own collection of very short, generic, reusable gestures. Zak and Brandi are primarily on stage talking, presenting, and explaining concepts that are supported with other explanatory graphics and animations.
  3. Gesture Controls: Rile’s gestures all start and end with the same default keyframe. The animations are designed to move into a gesture pose, hold that pose for zero or more seconds, and then play the same sequence in reverse to return to the same default keyframe. We can control the forward speed, hold amount and reverse speed.
  4. Clusters and sequences of animations can be configured and stored for convenient reuse in the H5Build Library.

    For other examples of our Gesture Viewers see the Max and Mia Gesture Viewer and the iReady Zak and Brandy Gesture Viewer.

    Explore other blog posts and get a free H5Build account to learn more.

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